ALPHA MUTATION
DARK, HEALING
  KINETIC ABSORPTION  
You absorb your foe's attack to make yourself stronger.
Immediate Interrupt, Personal

Trigger: You take physical damage.

Effect: Instead of taking the triggering damage you regain hit points equal to that damage.

Overcharge: When you use this power, you can roll a d20.

10+: You gain a bonus to the next melee attack roll you make before the end of your next turn equal to the triggering damage.

9 or less: You absorb too much energy from the triggering damage and also take ongoing 10 damage (save ends).

RAD SET # 22
N/A
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