ALPHA MUTATION
DARK, RADIATION
  NEUTRON EMISSION  
Talk about a walking bomb!
Standard Action, Personal

Effect: Until the end of your next turn, any living creature that starts its turn within 3 squares of you takes 10 radiation damage. In addition, it gains vulnerable 10 radiation and is weakened (save ends both).

Overcharge: When you use this power, you can roll a d20.

10+: While the effect exists, you can spend a minor action at the start of your turn to make the effect persist until the end of your next turn.

9 or less: After the effect, you take 10 radiation damage. In addition, you gain vulnerable 10 radiation and are weakened (save ends both). You can't save against this effect during the turn you overcharge it.

ATOM SET # 53
U
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