ALPHA MUTATION
DARK, PSYCHIC
  HANDS OF TIME  
You touch a foe and send it spiraling through the space-time continuum.
Standard Action, Melee 1

Target: One creature

Attack: Level + 3 vs. Reflex

Hit: 3d8 + twice your level psychic damage, and the target is removed from play. While under this effect, the target can't take any actions and has neither line of sight nor line of effect to any creature, and no creature has line of sight or line of effect to it. When this effect ends, the target reappears in its square, or in the nearest unoccupied square of its choice. Roll a d6 to determine the duration of the effect:

1-2: Until the start of your next turn.

3-4: Until the end of your next turn.

5-6: Save ends.

Overcharge: When you hit with this power, you can roll a d20.

10+: The attack deals 3d8 extra physical damage.

9 or less: You're also removed from play until the target reappears.

ATOM SET # 18
C
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